Circuit Drop
(August 2009)
A block-dropping puzzle game with a twist. Rather than matching colors or filling lines, you connect blocks to form closed paths of ever-greater length. Break large circuits to maximize your score, or string together a chain of breaks for a big multiplier.
Play Circuit Drop.
There’s a certain tone I try to go for in the games I make, and I think Circuit Drop hits it reasonably well. For the most part, gameplay is pretty mellow, and you can play at whatever pace you like. Succeeding — forming circuits and breaking blocks — is relatively easy, but excelling — large breaks and chains — can be extremely challenging. Layering challenge and depth over a core of simple, accesssible play is at the core of all my designs.
Implemented in Flash and Actionscript 3. Graphics produced with Photoshop. Audio produced with Soundbooth and the Korg DS-10.